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Feodaron gave you trophies? Then how are the other dragons not working? That's weird.
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Zitat von Korianous
Feodaron gave you trophies? Then how are the other dragons not working? That's weird.
yes it's very weird .... maybe this problem concerns the different places where you can find dragons (Valley of Mines and Irdorath) and so the different files of those settings...
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Apprentice
Sorry for my interference, but I don't want to start a new thread; I'm sure someone of you can solve my problem about G1 and G2.
Where are the scripts about the contents of cases, coffers and trunks? I found every kind of script by Gothic Sourcer, but not the above mentioned ones.
I presume it's possible to change the contents of them, by the same procedure I used to change the inventories of traders and other NPCs.
Help me, please.
Geändert von Kheiron (21.09.2008 um 14:43 Uhr)
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Zitat von Kheiron
Sorry for my interference, but I don't want to start a new thread; I'm sure someone of you can solve my problem about G1 and G2.
Where's the script about case, coffers and trunks? I found every kind of script by Gothic Sourcer, but not that
Help me, please.
This is a question that should be reposted in the help section. You'll probably find more help there. Plus, I'd like to keep this thread reserved to issues/feedback about this mod, and not for miscellaneous modding questions. If you have non-related questions I'd rather you PM me or post in the help section of the forum. It's not that I don't want to help, but I'm trying to keep this thread for mod related topics only.
But to answer your question, I'm not entirely sure. I don't think its a script in the Gothic.dat file.
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Apprentice
I'm very sorry. Now I realize your reasons.
I didn't notice an help section about G1 and G2 modding, but I will look up again.
Anyway I doubt there's a different location for the inventories.
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Zitat von Colmar
yes it's very weird .... maybe this problem concerns the different places where you can find dragons (Valley of Mines and Irdorath) and so the different files of those settings...
I don't think so. The script for the dragon books will return the fact that you can take dragon trophies as true, which should then generate the trophies in the dragon's inventory.
In case that didn't make sense, here is the actual code:
Taken from IT_DragonBook.d, a script file I added.
instance ItWr_DragonScaleTome(C_Item)
{
name = "The Scales of Dragons";
mainflag = ITEM_KAT_DOCS;
flags = 0;
value = 7500;
visual = "ItWr_Book_02_03.3ds";
material = MAT_LEATHER;
scemeName = "MAP";
description = "The Dragon Hunt vol. I";
text[2] = "An ancient manual detailing how to";
text[3] = "take the scales of Dragons.";
text[5] = NAME_Value;
count[5] = value;
on_state[0] = UseDragonScaleTome;
};
func void UseDragonScaleTome()
{
var int nDocID;
if(PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_DragonScale] == FALSE)
{
B_TeachPlayerTalentTakeAnimalTrophy(self,other,TROPHY_DragonScale);
Print(PRINT_LearnTakeAnimalTrophy);
PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_DragonScale] = TRUE;
Snd_Play("Levelup");
};
nDocID = Doc_Create();
Doc_SetPages(nDocID,2);
Doc_SetPage(nDocID,0,"Book_Red_L.tga",0);
Doc_SetPage(nDocID,1,"Book_Red_R.tga",0);
Doc_SetMargins(nDocID,0,275,20,30,20,1);
Doc_SetFont(nDocID,0,FONT_BookHeadline);
Doc_PrintLine(nDocID,0,"");
Doc_PrintLines(nDocID,0,"The Scales of Dragons");
Doc_SetFont(nDocID,0,FONT_Book);
Doc_PrintLine(nDocID,0,"");
Doc_PrintLine(nDocID,0,"");
Doc_PrintLines(nDocID,0," When taking scales off a killed wyrm, one must first take care not to snap their blade on the tough hides of the felled beast. ");
Doc_SetMargins(nDocID,-1,30,20,275,20,1);
Doc_SetFont(nDocID,1,FONT_BookHeadline);
Doc_PrintLine(nDocID,1,"");
Doc_PrintLines(nDocID,1,"");
Doc_SetFont(nDocID,1,FONT_Book);
Doc_PrintLine(nDocID,1,"One should begin at the base of the spine, ");
Doc_PrintLine(nDocID,1,"in between the ridges of the scales. Wedge the blade in between the scales and gradually peel them off");
Doc_PrintLines(nDocID,1,"The scales of Dragons make for excellent armor, when made by a capable armourer.");
Doc_Show(nDocID);
};
instance ItWr_DragonBloodTome(C_Item)
{
name = "The Blood of Dragons";
mainflag = ITEM_KAT_DOCS;
flags = 0;
value = 7500;
visual = "ItWr_Book_02_03.3ds";
material = MAT_LEATHER;
scemeName = "MAP";
description = "The Dragon Hunt vol. II";
text[2] = "An ancient manual detailing how to";
text[3] = "bleed felled Dragons.";
text[5] = NAME_Value;
count[5] = value;
on_state[0] = UseDragonBloodTome;
};
func void UseDragonBloodTome()
{
var int nDocID;
if(PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_DragonBlood] == FALSE)
{
B_TeachPlayerTalentTakeAnimalTrophy (self,other,TROPHY_DragonBlood);
Print(PRINT_LearnTakeAnimalTrophy);
PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_DragonBlood] = TRUE;
Snd_Play("Levelup");
};
nDocID = Doc_Create();
Doc_SetPages(nDocID,2);
Doc_SetPage(nDocID,0,"Book_Red_L.tga",0);
Doc_SetPage(nDocID,1,"Book_Red_R.tga",0);
Doc_SetMargins(nDocID,0,275,20,30,20,1);
Doc_SetFont(nDocID,0,FONT_BookHeadline);
Doc_PrintLine(nDocID,0,"");
Doc_PrintLines(nDocID,0,"The Blood of Dragons");
Doc_SetFont(nDocID,0,FONT_Book);
Doc_PrintLine(nDocID,0,"");
Doc_PrintLine(nDocID,0,"");
Doc_PrintLines(nDocID,0," Bleeding a dead wyrm is quite easy, once one finds a good spot. The blood of slain Dragons has many alchemical properties and is used to forge weapons fit for a king.");
Doc_SetMargins(nDocID,-1,30,20,275,20,1);
Doc_SetFont(nDocID,1,FONT_BookHeadline);
Doc_PrintLine(nDocID,1,"");
Doc_PrintLines(nDocID,1,"");
Doc_SetFont(nDocID,1,FONT_Book);
Doc_PrintLine(nDocID,1,"");
Doc_PrintLine(nDocID,1,"");
Doc_PrintLines(nDocID,1," The key to bleeding a dragon is to find appropriate spots, usually near the base of their necks or the unprotected spots near their lower regions. Simply stab down and siphon off the gushing blood into a few vials, but one should take care not to make direct contact with it, as it is quite acidic and poisonous.");
Doc_Show(nDocID);
};
Taken from "B_TeachPlayerTalentTakeAnimalTrophy.d"
if(trophy == TROPHY_DragonScale)
{
PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_DragonScale] = TRUE;
CreateInvItems(SwampDragon,ItAt_DragonScale,24);
CreateInvItems(RockDragon,ItAt_DragonScale,24);
CreateInvItems(FireDragon,ItAt_DragonScale,24);
CreateInvItems(IceDragon,ItAt_DragonScale,24);
B_LogEntry(TOPIC_TalentAnimalTrophy,"... remove dragon scales from the hide of dead dragons.");
};
if(trophy == TROPHY_DragonBlood)
{
PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_DragonBlood] = TRUE;
CreateInvItems(SwampDragon,ItAt_DragonBlood,4);
CreateInvItems(RockDragon,ItAt_DragonBlood,4);
CreateInvItems(FireDragon,ItAt_DragonBlood,4);
CreateInvItems(IceDragon,ItAt_DragonBlood,4);
B_LogEntry(TOPIC_TalentAnimalTrophy,"... collect the blood from a dead dragon.");
};
PrintScreen(PRINT_LearnTakeAnimalTrophy,-1,-1,FONT_Screen,2);
Npc_SetTalentSkill(oth,NPC_TALENT_TAKEANIMALTROPHY,1);
return TRUE;
};
If you're not familiar with scripts, this could be confusing, but it basically explains what I was saying. Since the code compiles correctly, I have no idea why this wouldn't be working, will have to do more investigation.
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Zitat von Kheiron
I'm very sorry. Now I realize your reasons.
I didn't notice an help section about G1 and G2 modding, but I will look up again.
Anyway I doubt there's a different location for the inventories.
Don't be sorry, I just want to keep this thread clean. But I'm not entirely sure where to find that script either, perhaps WernerTWC could be of assistance?
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Zitat von Kheiron
Where are the scripts about the contents of cases, coffers and trunks?
Zitat von Korianous
But I'm not entirely sure where to find that script either, perhaps WernerTWC could be of assistance?
We are talking about chests, right? If so, ... they are filled up in (with) the spacer, ... so the "inventory" of a chest is in the *.zen file, not in the scripts, to edit it, use the spacer.
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Excellent. Now I can pass on all people who ask me questions to Werner . haha, jk. Has anyone had the chance to check if my fixes for the dragon trophy issue worked?
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Apprentice
Zitat von WernerTWC
We are talking about chests, right? If so, ... they are filled up in (with) the spacer, ... so the "inventory" of a chest is in the *.zen file, not in the scripts, to edit it, use the spacer.
Yes, chests, of course.
Spacer? *.zen file? Mmmm
I never tried to modify the Gothic world by the Spacer. I hoped my problem was more simple
Well. Next days I will tackle my new enemy, the Spacer
Thank you, WernerTWC.
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i got a bug in the addonworld - i wanted to enter the pirats camp ... then hanry telling me about the bandits near the tower and that he'll soon send two of his people there, and after i killed the bandits he's repeating that he'll send two people there instead of telling me that he's impressed and he never thought i could pull it all by myself
please help me!!!
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Zitat von Korianous
sorry i've been busy and i didn't read the thread for a little while
what does this file contain? should it resolve the problem about the dragons?
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That's what it SHOULD do , no telling whether or not it will work, which is why I'm asking someone to check it out.
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I don't know why but this time the mod doesn't work... i uninstall the game, install it again and put the .vdf file in Data but nothing ...
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??? It definitely shouldn't be doing that. That's mad weird. This could take a while to fix.
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http://www.sendspace.com/file/6wgyuq
This release should have fixed that problem. And you don't need to uninstall the game everytime I release an update. just place the vdf file into the data folder. The mod essentially functions like a patch.
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Zitat von Korianous
http://www.sendspace.com/file/6wgyuq
This release should have fixed that problem. And you don't need to uninstall the game everytime I release an update. just place the vdf file into the data folder. The mod essentially functions like a patch.
I have unistalled the game because the previous patch doesn't work as an update. However now i try this last
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cool. See if the Dragon scales work yet. I dont understand why Feodaron and the Undead Dragon yield scales and blood. If Feodaron is working, then Feomathar should as well, and the Undead Dragon isn't supposed to yield any trophies in the first place, minus his soulstone.
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this time the mod works but there is still the problem with the dragons: with cheats i have insert and red the tomes, i'm gone to valley of mines and killed three dragons but anyone gave me blood or scales
then i'm gone to Halls of Irdorath, i kill Feomathar and Undead Dragon, each of them gave me 12 scales and 2 bloods
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